![]() ![]() what ranks the enemy has to be in to use it, and what ranks of yours that enemy attack can target. 13 options Player Unlimited Health No Stress Enemies One-Hit Kills Game Max Torch Light Min Torch Light Unlimited Torch Light Inventory +5K Gold +100 Busts +100 Portraits +100 Deeds +100 Crests +100 Shards +100 Memories Achievements Welcome home. They are well balanced and beautifully animated All mods come with sub mods that give trinkets and a quest to get them. instead, it tells you if the enemy attacks does damage or not, if it buffs, heals, charms, ect. i thought that might not be a necessarily important priority. If you'd like some early access to try it out, add me as a friend sense currently i have its visibility set to friends only to iron out any possible graphical bugs as i add features.ĭoes your mod tell you the order of dot ticks when inspecing an enemy instead of just its magnitude and duration?ġ2 damage per round (3 rds) -> (12-8-8) gives just about anything and everything you would even think to ask for. been at it for a week, and its almost done, ironing out some bugs. If it's not leg breaking bad just leave it (ie cant drink in town / can't pray in town) if it's small debuff. And you have to treat it early, treating it late cost more. Also just let them stay mentally ill, they cost too much to treat in the early game. ![]() It doesn't make the game much easier, just a lot faster, and early game will be much more forgiving (both of these mean less farming for money or crests and spending weeks to delete negative quirks). Radiant is actually the easy mode since the game only had Darkest to begin with. Originally posted by Dawnbomb:im actually making what should be THE quality of life / UI improvement mod. Add an inventory stack mod (or modify the game files yourself), and add a mod that stops negatice quirks from being gained on a success. ![]()
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